![]() Mud can be removed by constructing something over the mud (including furniture), then deconstructing it, or by smoothing/engraving stone. This is sufficient for farming and grazing, but not enough to cause any water-contamination problems in reservoirs.ĭumping water on an already-muddy area may result in more mud accumulating there, up to "a pile of mud". Initial water contact with a clean surface will leave "a dusting of mud", not "a pile of mud". Another way is to use a pit/pond from the activity zone menu and have a dwarf throw water over a channeled area into a dug-out area below. One common way of creating mud is to flood a good-sized area from a lake, thus making mud. Muddied smoothed floors might behave differently from muddied rough floors also, but more information is needed. Note also that saplings need more than 1 z-level to mature into adult, wood-bearing trees (see tree farming for more).Ĭonstructed floors behave differently - plants won't spontaneously grow on them, but farms will grow fine. Note that underground plants won't spontaneously grow until a cavern has been breached, though farming from seeds is still possible. And perhaps unfortunately, muddying stone won't allow farming of different above-ground crops from other biomes. ![]() Above-ground plants can't grow or be farmed on underground tiles, and vice versa, though tiles can be made permanently "above-ground" by exposing them to light. Biome-appropriate grass (useful for grazing) and plants (and, if underground, trees) will also spontaneously grow on muddy stone just like any other soil tile. The plants that can be farmed on mud are the same as those that would grow on soil in the same place. 1 Farming and spontaneous growth on mudįarming and spontaneous growth on mud.
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